Challenge
The project need
Keep one memory-based card game consistent across solo, same-device, local Wi-Fi and hosted multiplayer modes.
Solution
What we designed and developed
Built as a web-based game and packaged for Android with Capacitor, Chester uses one shared rules engine across phone-hosted rooms, a Node LAN server and the hosted Cloudflare Worker/D1 version.
Highlights
Key features and outcomes
- Solo play against one to five bots
- Same-device pass-and-play
- Local Wi-Fi rooms with six-digit room codes
- English and Bangla interface switching
- Phone-hosted and Node LAN room options
- Shared game rules across Android, browser, LAN and hosted play
Project imagery